



My Talking Tom 2 is a virtual pet game aimed squarely at young children, and at that narrow task it succeeds reasonably well. Tom responds to feeding, grooming, playing, and sleeping on a simple cycle that keeps small kids engaged for short sessions. The mini-games add variety, and Outfit7’s art direction is clean and colorful.
The concern here is the monetization layer underneath. The game is built around a premium currency that accelerates most meaningful interactions, and it surfaces purchase prompts in ways clearly designed for an audience that does not fully understand transactions. Parental controls help, but the default experience is openly child-facing advertising. There have also been historical privacy questions about data collection from younger users in Outfit7’s broader product line.
As a distraction for a young child it functions, but parents should have a purchase password active before handing over the device. The core pet loop is shallow enough that interest tends to drop off after a week or two anyway.
Verdict: Passable as a short-session distraction for toddlers, but the monetization targeting of children is a real concern.