Match Three
By Frank Force · MIT license. Source · All credits
About Match Three
A clean match-three that does not nag you. Swap two neighbouring gems, line up three or more of a kind, and they clear. What makes it worth a second run is the cascade: gems fall into the gap, and if they happen to land in a new match, that clears too and the multiplier climbs. There is no timer breathing down your neck and nothing to buy, so you can sit and look for the move that sets off four cascades instead of taking the first three-in-a-row you spot.
How to play
Drag one gem onto a neighbour to swap them. If the swap makes a line of three or more, it clears on its own.
Controls
- Drag a gem onto the one next to it to swap
- Matches clear by themselves, no confirm tap
What makes it worth playing
- Cascades multiply the score, so one good swap can pay several times over
- Gems are told apart by shape as well as colour, so it stays readable if colours blur together
- No timer and no move limit. It ends when you decide it does
- Nothing to buy and no lives to wait for
Screenshots

Captured from this build on 2026-08-27.
Tips from playing it
- Work from the bottom of the board. Clearing low makes everything above fall, and that is where cascades come from.
- Before you take an obvious three, check whether a different swap sets up a four. A four is worth more than two threes.
- When you cannot see a move, look for two of a kind with a one-square gap. The gem that fills it is usually one row away.
Why this game is here, and what we changed
Chosen because the Match 3 category had exactly one game in it and this one is honest about what it is: no energy meter, no timer, no purchase prompt. We host it on our own servers, so it loads straight into the page with no third-party ad code and no pre-roll video, and its MIT licence is kept alongside it. We played it through at phone size on 2026-08-27 before publishing this page, and the screenshots above come from that session rather than from the original project.
More on how we pick and fix these: what we changed in the open-source games and how we test a game.
- Category
- Match 3
- Plays in
- Your browser, no download
- Orientation
- Portrait
- Players
- One player.
- Difficulty
- Gentle. The pressure is self-imposed
- Typical session
- 4 to 10 minutes a session
- Last tested by us
- 2026-08-27
- Created by
- Frank Force (MIT)