Pocket Bricks
By Imran Shiundu · MIT license. Source · All credits
About Pocket Bricks
Pocket Bricks is a falling-blocks puzzle in the classic style. Rotate and slot each piece to clear full lines. The longer you last the faster they fall, so keep your stack tidy.
How to play
Use the on-screen buttons to move, rotate and drop the pieces.
Rules of Pocket Bricks
- The well is ten columns wide and twenty rows deep, and pieces fall into it one at a time.
- There are seven piece shapes, the next one is always shown, and there is no hold slot to park a piece in.
- Filling a row all the way across clears it, and everything stacked above drops down.
- Clearing one row scores forty, two scores a hundred, three scores three hundred and four at once scores twelve hundred, and every one of those is multiplied by your current level.
- Your level goes up for every ten lines you clear, and each level takes fifty five milliseconds off the time a piece takes to fall one row.
- A hard drop pays two points for every row the piece falls, while easing a piece down with the down control pays nothing.
- The run ends when a new piece has nowhere to appear, and there is nothing to win because it simply keeps going.
Controls
- Left and right buttons to move
- Rotate to turn the piece
- Drop to send it down
What makes it worth playing
- Falling block puzzle with on-screen controls that work on a phone
- Clear a full line to remove it and keep the stack low
- A preview of the next piece
- Score, lines and level tracked as you go
Screenshots

Captured from this build on 2026-08-26.
Tips from playing it
- Keep the stack flat. A tall column leaves you nowhere to put an awkward piece.
- Leave one column open for the long piece rather than filling everything evenly.
- Use the preview. Place the current piece for the one that is coming.
Why this game is here, and what we changed
Chosen because it is genuinely good and its licence (MIT) allows us to host and modify it, which we verified in the project's own files. We host it on our own servers, so it loads straight into the game with no third-party ad code and no pre-roll video. It arrived using a gameplay screenshot as its icon, which looks poor at tile size, so we drew it a proper one. We played it through on a real phone-sized screen on 2026-08-26 before publishing this page, and the screenshots above are from that session rather than from the original project.
More on how we pick and fix these: what we changed in the open-source games and how we test a game.
- Category
- Arcade
- Plays in
- Your browser, no download
- Orientation
- Portrait
- Players
- One player.
- Difficulty
- Easy to start, speeds up steadily
- Typical session
- 4 to 12 minutes a run
- Last tested by us
- 2026-08-26
- Created by
- Imran Shiundu (MIT)