Suika Drop
By moonfloof · Unlicense (public domain) license. Source · All credits
About Suika Drop
Suika Drop is a relaxing physics puzzle. Drop fruit into the jar and merge two of the same kind into a bigger one. The pile keeps growing, so plan your drops and try not to overflow the top.
How to play
Tap or click to drop the next fruit where you want it.
Rules of Suika Drop
- Fruit drops from the top of the jar, and two of the same size touching merge into the next size up.
- There are eleven sizes in the chain, and a merge higher up the chain is worth more, from one point at the bottom to sixty six at the top.
- Merging the two largest fruit does not end the chain. It puts a brand new smallest fruit back into the jar.
- The fruit you are handed is always one of the five smallest, picked at random, and the next one is shown before you drop.
- You lose the moment two fruit collide up near the top of the jar, so an overflowing pile ends the run rather than just filling it.
- There is a half second pause after each drop before you can drop again.
- Your best score is kept in the browser, so it is still there when you come back.
Controls
- Move across the top to choose where to drop
- Release to drop the fruit
What makes it worth playing
- Two matching fruits merge into the next size up
- Real physics, so fruit rolls and settles where it lands
- The next fruit is previewed before you drop
- The run ends if the pile reaches the line
Screenshots

Captured from this build on 2026-08-26.
Tips from playing it
- Keep the big fruit at the bottom and drop small ones at the edges.
- Do not chase a merge into the middle of a tall pile. It is how runs end.
- Two small fruits side by side will merge on their own once something settles on top.
Why this game is here, and what we changed
Chosen because it is genuinely good and its licence (Unlicense (public domain)) allows us to host and modify it, which we verified in the project's own files. We host it on our own servers, so it loads straight into the game with no third-party ad code and no pre-roll video. It arrived using a gameplay screenshot as its icon, which looks poor at tile size, so we drew it a proper one. We played it through on a real phone-sized screen on 2026-08-26 before publishing this page, and the screenshots above are from that session rather than from the original project.
More on how we pick and fix these: what we changed in the open-source games and how we test a game.
We wrote about this one
- How a game gets tested before it goes on this site. Every game here is played through on a real phone-sized screen before it is published. Here is the checklist, and the bugs it has actually caught.
- Category
- Puzzle
- Plays in
- Your browser, no download
- Orientation
- Portrait
- Players
- One player.
- Difficulty
- Simple to play, the physics keeps it unpredictable
- Typical session
- 4 to 10 minutes a run
- Last tested by us
- 2026-08-26
- Created by
- moonfloof (Unlicense (public domain))