eFootball™ icon
Sports

eFootball™

KONAMI

Played and written up by our team. Installs go through Google Play, nowhere else.

eFootball™ screenshot 1eFootball™ screenshot 2eFootball™ screenshot 3eFootball™ screenshot 4eFootball™ screenshot 5

The first thing you notice is weight. The ball comes off a boot with momentum, a heavy touch runs away from a player, and a sliding challenge that arrives late actually looks late.

Match feel first, menus second

Playing is where this earns its score. Defending one on one has real technique to it, holding a line rather than diving in, shepherding an attacker onto his weaker side, and timing a challenge to the moment he pushes the ball too far. Attacking rewards patience through midfield instead of sprinting at the back line. The touch layout is sensible, with buttons placed where thumbs actually rest and enough control to shape a pass rather than just aim it. Between matches you manage your team, run through drills and chase objectives that top up your resources. Konami’s launch was rough and the verdict on that is settled, but the version people play now is a different proposition, and it costs nothing to find that out.

The heavier, slower style of football

This is the natural home for anyone who prefers deliberate build-up to end-to-end speed. Possession has to be worked for, a through ball needs a runner who has actually made the angle, and a goal usually has three or four decisions behind it rather than one sprint. If that sounds like a chore, the faster football games exist. If it sounds like football, this is the one.

Contracts, the ladder, and the catch

The squad economy is the problem, and the sharpest edge of it is the ladder rather than the shop. Matchmaking will put you in front of a heavily invested opponent long before your side is ready, so a run of losses early on is not a difficulty curve, it is a mismatch, and the lesson you take from it is about somebody’s contract spending rather than your defending. Behind that sit the strongest player contracts, which cost either real money or a long stretch of daily objectives, and a release cadence that speeds up around real-world tournaments to keep the pressure turning over.

If what you want from football is the feel of a ball at your feet and a defender to beat, this delivers it, and delivers it for nothing. Accept that the strongest squads belong to people who paid, judge your matches on the pitch, and the rest sorts itself out.

Our editorial score 8.3 /10 Our own opinion, not Google's rating and not the developer's.

What we like

  • Free to download and play with no forced upfront payment
  • On-pitch ball physics and one-on-one defending feel grounded and satisfying
  • Controls translate well to touch screens with reasonable button placement

Watch out for

  • Building a competitive squad without spending money requires a significant time investment
  • Matchmaking can pit free players against heavily invested opponents
  • Content and squad updates are structured to encourage recurring spending
Verdict: eFootball has recovered from its troubled launch into a serviceable football game, but the economy still leans on its player base in ways that reward paying customers disproportionately.

From the Play Store listing

These figures come from the official Google Play listing and can change at any time. Check the current listing.

Play rating
4.2 out of 5
Ratings
18,043,077
Installs
100,000,000+
Developer
KONAMI
Category
Sports

How those ratings split

5 ★
72%
4 ★
6%
3 ★
3%
2 ★
2%
1 ★
17%