HTML5 Arcade
Every game here is hosted by us and starts straight away, with no download and no sign-up. 42 games across 13 categories, 13 of them built by our own studio. Open-source credits →
Board
Four of these seven will take a second player on the same screen, and the rest hand you a computer opponent. Checkers plays the compulsory capture rule most casual games skip, Go sits on the 9x9 board beginners learn on, and Connect Four has no AI at all, so bring someone.
Puzzle
Arrow Puzzle, Koaladoku, Link Loop and Minesweeper RPG are all ours. In Arrow Puzzle every tile is an arrow, and tapping one clears it only if nothing blocks its path, so the order you pick is the whole puzzle. Koaladoku boards each have exactly one solution.
Arcade
Six games you can lose in under a minute and restart in the same tab. Pinball gives you three balls on a real physics table. Snake speeds up with every apple until it tops out at twenty, and Pocket Bricks drops the seven classic shapes into a ten by twenty well.
Casual
Plinker gives you ten balls and another every hundred points, with the centre slot worth a hundred and the edges worth five. There is no money in it and nothing to buy. Tower Stack slices off whatever hangs over the edge of the block below, so the tower narrows as it climbs.
Sports
Mini Golf runs nine holes where all your power comes from how far you pull back. The pool table is a solo one, no opponent and no solids or stripes, just fifteen balls and a shot counter that remembers your best round. Top Bins is ours, one penalty at a time.
Word
All three were built by our studio and all three open straight in a browser tab. Hexa Word puts a screen of words in front of you where several look like they belong to two groups. Word Reef runs a hundred levels and starts adding frozen bubbles and lock pairs around thirty.
Bubble
Both of these are built on the rule that makes a bubble shooter good: anything you cut loose from the ceiling falls too, and that is where the big scores come from. Bubble Pop is ours and aims by dragging anywhere. Bobble Pop creeps its grid down toward a line.
Card
Solitaire and FreeCell have opposite temperaments. Solitaire deals you cards you cannot see, and not every deal is winnable. FreeCell turns every card face up from the start and gives you four free cells plus undo, so a lost deal is usually something you did to yourself.
Match 3
Gem Cascade is ours and lasts exactly sixty seconds, so the whole game is how much you can set off before the clock stops. Match Three has no timer at all and nothing to buy, which leaves you free to hunt for the swap that cascades four times over.
Racing
Lane Rush and Speedway want different things from you. Lane Rush is ours, three lanes so it fits under one thumb, and squeezing past a car close enough to almost clip it pays a bonus. Speedway is a looping circuit against a clock, and the grass scrubs your speed.
Shooting
Neither of these is only about shooting. In Protector, hitting a lander that is carrying a human drops the human, so you have to dive and catch them, and losing all ten loses the planet. Star Salvo is ours, and the ship fires on its own so your thumb only steers.
Strategy
Capture Go keeps the 9x9 board and the real capture rules but cuts the win condition down to one thing, capture any group. That skips the territory counting that puts people off Go. OrbitSwarm is a small real time strategy game across a handful of planets, finished in minutes.
Simulation
One game here, and it is a hard one. Moon Lander only counts a landing if you arrive slowly and upright, and thrust burns fuel that gravity is happy to outlast. Every level shrinks the pad and gives you less to work with. Nothing to download, so retries are cheap.