Notes from the studio

We build games as well as publish them. These are the parts worth writing down: how a game gets tested before it appears here, what we actually change in the open-source titles, and the design decisions behind our own.

Design

Why our endless games get easier every twenty seconds

A difficulty curve that only goes up stops feeling hard and starts feeling unfair. Here is the rest beat we build into Lane Rush and Star Salvo, and why.

2026-08-26
How we work

How a game gets tested before it goes on this site

Every game here is played through on a real phone-sized screen before it is published. Here is the checklist, and the bugs it has actually caught.

2026-08-26
How we work

What we changed in the open-source games

Twenty-one of our games are open source. We do not just rehost them. Here is what was fixed, game by game, what we removed, and how we check a licence before touching anything.

2026-08-26