Notes from the studio
We build games as well as publish them. These are the parts worth writing down: how a game gets tested before it appears here, what we actually change in the open-source titles, and the design decisions behind our own.
Design
Why our endless games get easier every twenty seconds
A difficulty curve that only goes up stops feeling hard and starts feeling unfair. Here is the rest beat we build into Lane Rush and Star Salvo, and why.
2026-08-26 How we workHow a game gets tested before it goes on this site
Every game here is played through on a real phone-sized screen before it is published. Here is the checklist, and the bugs it has actually caught.
2026-08-26 How we workWhat we changed in the open-source games
Twenty-one of our games are open source. We do not just rehost them. Here is what was fixed, game by game, what we removed, and how we check a licence before touching anything.
2026-08-26