Hill Climb Racing 2 icon
Racing

Hill Climb Racing 2

Fingersoft

Played and written up by our team. Installs go through Google Play, nowhere else.

Hill Climb Racing 2 screenshot 1Hill Climb Racing 2 screenshot 2Hill Climb Racing 2 screenshot 3Hill Climb Racing 2 screenshot 4Hill Climb Racing 2 screenshot 5

The satisfying bit is still the landing. You come off a ramp with too much speed, rotate half a turn more than you meant to, and somehow put the wheels down facing forward while three other drivers scatter behind you.

The cups, the teams, and who the sequel suits

Fingersoft rebuilt its wobbly terrain racer around live competition, and the physics survived the move intact, which was the only thing that really needed to. This is the version for people who want other drivers on the screen. Cups, team events and a rolling calendar give the same silly hill-driving a reason to come back on a schedule, where the original simply sat there waiting.

Chests, parts and the weekly rhythm

A typical evening is a handful of quick cup races, a look at whatever the current event wants, and a chest or two. Races are short enough that a loss barely stings, and the queue fills fast. Parts pulled from chests and cup rewards go into your vehicles, so improvement runs alongside the racing rather than replacing it, at least while the numbers are still moving.

Physics that carry weight

Everything hinges on how the vehicles behave, and they behave beautifully. Suspension compresses convincingly, momentum on a downhill feels dangerous in the right way, and a flip has real mass to it rather than reading as an animation.

The sandbox nobody mentions

The single-player adventure mode is a relaxed place to spend an hour, and it is perfectly good company on its own if you never touch the competitive side. Track designs stay inventive across the vehicle roster, and it all runs cleanly on modest hardware.

The parts gap at the higher cups

Progression is where the enthusiasm cools, and the tell is when you start losing races you drove better. Two drivers take the same line off the same ramp, and the one with upgraded suspension lands cleaner and pulls away, because at that altitude the parts are deciding the result and your input is decoration. Getting the parts means grinding events hard or paying. Fingersoft has not been crude about it, there is no paywall in your face, but the ceiling presses down all the same, and the seasonal content starts repeating once you have been round a few cycles.

For short bursts of physics comedy with other people involved, this is an easy thing to keep on a phone, and the driving model is very good. Play it casually and the monetisation barely registers. Chase the top of the cups and it becomes the whole conversation.

Our editorial score 7.2 /10 Our own opinion, not Google's rating and not the developer's.

What we like

  • Physics feel weighty and satisfying, especially on jumps and flips
  • Multiplayer cups add genuine replay value beyond solo runs
  • Wide vehicle variety and creative track designs

Watch out for

  • Upgrade progression slows significantly without spending or heavy grinding
  • Part quality gap makes competitive cups feel tilted toward bigger spenders
  • Seasonal content can feel repetitive after multiple event cycles
Verdict: A fun, physics-forward mobile racer that's hard to put down in short bursts but shows a monetization ceiling the longer you play.

From the Play Store listing

These figures come from the official Google Play listing and can change at any time. Check the current listing.

Play rating
4.5 out of 5
Ratings
4,702,946
Installs
100,000,000+
Developer
Fingersoft
Category
Racing

How those ratings split

5 ★
74%
4 ★
13%
3 ★
4%
2 ★
2%
1 ★
6%