Pokémon GO icon
Adventure

Pokémon GO

Niantic, Inc.

Played and written up by our team. Installs go through Google Play, nowhere else.

Pokémon GO screenshot 1Pokémon GO screenshot 2Pokémon GO screenshot 3Pokémon GO screenshot 4Pokémon GO screenshot 5

The design conceit is still unusual: the map is where you actually are.

A game that only works if you leave the house

Pokestops are the corner shop and the church noticeboard, gyms are the landmarks people already walk past, and Pokemon appear because you went somewhere. Niantic built the location-based catching game that everyone else has been failing to copy ever since, and nothing about walking a route while your phone buzzes has lost its appeal. It works best for people who already go outside, and particularly for people who live somewhere dense enough for the map to be busy.

Spinning stops on the walk to work

Most days it is light. You spin what you pass, throw at what appears, transfer the duplicates and keep an eye on which egg is about to hatch. Underneath sits a surprising amount for anyone who wants it: checking values before powering something up, learning shield timing in the battle league, building a raid counter for whatever is in the gyms this week. The seasonal calendar rotates what spawns, so the same walk gives you something different by the month.

Raid hour, and the crowd by the statue

The social texture is what no screen-bound game replicates. A cluster of strangers loitering by a statue, someone shouting an invite code across a car park, the local chat group organising who turns up when. Catching alone is pleasant. Catching with a crowd you only see on raid nights is the thing that has kept people playing for years.

Where the remote pass changes spent the goodwill

The decision that did the damage was restricting remote raid access, because of who it removed rather than what it cost. Remote passes were how a rural player, a housebound player or anyone without a nearby group took part in the raid content at all, and narrowing them did not make those people pay more, it made the game smaller for them specifically. What is useful keeps drifting towards paid passes and the subscription tier on top of that, and the battery and data appetite is a real cost for an app that needs you outdoors and away from a charger.

Walk a lot, live near a cluster of stops, and this is still a good reason to take the long way home. If you are rural, housebound or unwilling to pay for access to the group content, expect a much thinner game than the trailers show.

Our editorial score 5.8 /10 Our own opinion, not Google's rating and not the developer's.

What we like

  • Unique location-based gameplay that encourages real-world exploration
  • Deep PvP and raid systems for competitive players
  • Regular seasonal events keep content rotating

Watch out for

  • Remote raid access heavily restricted, punishing non-local players
  • Premium subscription increasingly required for meaningful features
  • High battery and data consumption for a location-based app
Verdict: A genuinely innovative game that has made itself harder to love with successive monetization changes targeting its most engaged players.

From the Play Store listing

These figures come from the official Google Play listing and can change at any time. Check the current listing.

Play rating
3.7 out of 5
Ratings
15,375,582
Installs
500,000,000+
Developer
Niantic, Inc.
Category
Adventure

How those ratings split

5 ★
55%
4 ★
10%
3 ★
6%
2 ★
6%
1 ★
23%