RAID: Shadow Legends icon
Role Playing

RAID: Shadow Legends

Plarium Global Ltd

Played and written up by our team. Installs go through Google Play, nowhere else.

RAID: Shadow Legends screenshot 1RAID: Shadow Legends screenshot 2RAID: Shadow Legends screenshot 3RAID: Shadow Legends screenshot 4RAID: Shadow Legends screenshot 5

Open a sacred shard, watch the summoning light settle on the wrong colour, and you have met most of what this game asks of you.

The champion behind the shard

What the jokes about this one miss is that the thing underneath is competent. The champion roster is large, the factions carry mechanical identity rather than just a colour scheme, and there is real room for two players to disagree about how the same champion should be built. This is for people who want one role-playing game to think about for a long stretch, not for anyone looking for a fight to win tonight.

Reading a roster instead of a story

Most days come down to deciding where the energy bar goes. Campaign stages feed the levelling fodder that every keeper champion eats. Dungeon floors pay out the artifacts that turn a decent champion into a working one. The Clan Boss sits waiting as a daily obligation, and the distance between a team that survives its stun phase and one that gets wiped in the first rotation is the distance between casual play and real commitment.

Where the artwork and the faction split pay off

Champion designs have personality, the faction art keeps a crowded roster legible at a glance, and the animation on a big ability still lands after hundreds of repeats. Build variety is the deeper pleasure. An obscure champion with the right artifact set and mastery choices solves fights a legendary cannot, and working out which one is the puzzle that keeps genre fans here long after the summoning animation stops being exciting.

Shard maths, and who should walk away

The acquisition rates are the thing to weigh, because they decide what kind of relationship you can have with this game. A top-tier champion is not something you play towards, it is something you wait for, and the difference matters: skill, planning and knowing your roster inside out do not move the odds on a shard by a single percentage point. What follows from that is the rest of it. Energy caps how much you can grind towards more shards, the competitive brackets settle around whoever pulled well or paid, and the upgrade pressure arrives at tidy intervals, usually just as the thing you were working towards comes into view.

Go in wanting something to occupy you for months and this can be that, provided you accept its pace instead of arguing with it. The content well is deep enough that running dry is not a realistic worry. Resist the first shard-buying urge and judge it by the roster you actually build.

Our editorial score 6.8 /10 Our own opinion, not Google's rating and not the developer's.

What we like

  • Large and well-designed champion roster with real build variety
  • Polished visual presentation and strong faction theming
  • Substantial content depth including story, dungeons, and faction wars

Watch out for

  • F2P champion acquisition rates are low and progress is deliberately slow
  • Energy gates limit daily play time for free players
  • Competitive modes have a real spending ceiling that shapes the meta
Verdict: A deeper-than-its-reputation turn-based RPG that rewards long-term investment, but one where the free-to-play progression is designed to create spending pressure at every tier.

From the Play Store listing

These figures come from the official Google Play listing and can change at any time. Check the current listing.

Play rating
4.6 out of 5
Ratings
2,244,699
Installs
50,000,000+
Developer
Plarium Global Ltd
Category
Role Playing

How those ratings split

5 ★
80%
4 ★
13%
3 ★
2%
2 ★
1%
1 ★
4%