Bubble Pop
About Bubble Pop
Bubble Pop is our own bubble shooter, built from scratch. Drag anywhere to aim the cannon, release to fire, and match three or more of a colour to burst them. Anything left hanging with nothing above it falls away too, which is where the big scores come from.
How to play
Drag to aim the cannon and release to fire. Land three or more of the same colour together to pop them. Clear the bubbles holding a cluster up and the whole cluster drops.
Rules of Bubble Pop
- Five colours are in play: red, blue, green, purple and amber.
- The rows are staggered, so a bubble can settle against two neighbours on the row above instead of sitting squarely under one.
- A shot that matches nothing sticks where it lands and becomes part of the wall you have to shoot around later.
- The bubble you are about to fire sits in the middle at the bottom. The smaller one next to it is the shot after that.
- The run ends when the wall reaches the cannon line. Clear every bubble instead and the board pays a two hundred point bonus.
- A popped bubble pays ten points, and a bubble you cut loose and drop pays twenty, so cutting supports is worth double.
- The board opens five rows deep, which leaves most of the screen empty underneath to line up angles in.
Controls
- Drag anywhere on the board to aim
- Release to fire
- The cannon will not aim below horizontal, so you cannot waste a shot into the floor
What makes it worth playing
- Match three or more of a colour to clear them
- Unanchored bubbles drop on their own, so cutting a support beats popping one at a time
- The cannon only ever loads a colour that is still on the board
- A bonus for clearing the board completely
- Drawn entirely in code, so it loads in a second and works offline
- A dashed guide line traces the shot while you hold the drag and disappears the moment you let go
Screenshots

Captured from this build on 2026-08-26.
Tips from playing it
- Aim for the bubbles holding a big cluster up rather than the cluster itself. One well-placed shot can drop a dozen bubbles.
- Bank shots off the side walls reach spots you cannot hit directly. The angle is predictable, so it is worth practising.
- Check the next colour before you commit to the current one. Two shots planned together beat two shots guessed.
- Clearing the board pays a bonus, so when only a few bubbles remain it is worth taking the slower, tidier route.
Notes from building it
One decision shaped this whole game: the cannon will never hand you a colour that is not on the board any more. It is a small thing to code and it removes the single most annoying moment in the genre, which is being given a green bubble when the last green vanished four shots ago. That shot cannot achieve anything, and a game that regularly gives you unusable turns is a game that feels rigged even when it is not. We also clamp the aim so it cannot point below the horizontal. Players kept firing into the floor by accident on a touchscreen, losing a turn to a slip rather than to a decision, so we simply made that input impossible rather than punishing it.
More from the studio: why difficulty needs a rhythm and how we test a game.
- Category
- Bubble
- Plays in
- Your browser, no download
- Orientation
- Portrait
- Players
- One player.
- Difficulty
- Easy to start, and the board gets tighter the longer you leave it
- Typical session
- Three to eight minutes before a board blocks you
- Last tested by us
- 2026-08-26
- Studio
- Our own game