



A sweet dangles on a rope, a small green creature waits below with its mouth open, and your job is to cut at the right instant so momentum carries the candy into it.
Om Nom and the geometry underneath
What sounds like a toy turns out to have real geometry in it. ZeptoLab built a physics puzzler for people who like working out a trajectory in their head before touching the screen, and it remains one of the friendlier entry points into that kind of thinking for younger players.
Working through a pack in one sitting
Levels arrive in themed boxes, and each box teaches a rule before it starts twisting it. Bubbles float the candy upward until you pop them. Rockets fire it sideways. Spiders creep down the rope to steal it if you dawdle. Later boxes introduce timing tricks that make you cut on a swing rather than at rest. A session usually means clearing a handful of boards, hitting one that looks impossible, and then seeing the answer the moment you stop trying to force it.
One verb, reinvented repeatedly
The design achievement is that a single action carries the entire game. Every new element changes what cutting a rope means rather than adding a second thing to do, which is why the later boards still feel like the same game and still surprise you.
Presentation that has not dated
The art has aged remarkably well, the sound design gives Om Nom actual personality, and the remastered assets in the current release look clean on a modern screen. Going back for stars you missed on a board that beat you is its own small reward, and there is a great deal of board to go back to.
Adverts against a game that wants quiet
The friction is entirely outside the puzzles, and the hint system is the part that does real damage. A physics puzzle works by making you sit with a board you cannot solve until the shape of the solution arrives. Here the natural move at that exact moment is to watch a video instead, because the hint is priced in attention rather than effort, and the game has quietly replaced its own best mechanic with a queue. Interstitials between boards break the same calm from the other side. The flatter difficulty in the older boxes is a real but much smaller complaint.
Look past the advert breaks and the puzzle design is as good as this category gets, still clever years on and still charming in a way very few phone games manage. Short sittings suit it, children take to it quickly, and the candy is still swinging. The listing sits below if you want it.
From the Play Store listing
These figures come from the official Google Play listing and can change at any time. Check the current listing.
- Play rating
- 4.5 out of 5
- Ratings
- 2,706,263
- Installs
- 100,000,000+
- Developer
- ZeptoLab
- Category
- Puzzle
How those ratings split