Hay Day icon
Casual

Hay Day

Supercell

Played and written up by our team. Installs go through Google Play, nowhere else.

Hay Day screenshot 1Hay Day screenshot 2Hay Day screenshot 3Hay Day screenshot 4Hay Day screenshot 5

Wheat goes in the field, milk goes in the dairy, and the boat at the dock wants twelve crates of things you have not made yet.

Who should take over the farm

Supercell’s farming game has accumulated real systems: crops, animals, production machines, fishing, delivery trucks, boat orders and a player-to-player market that actually functions. The warmth of the presentation hides how much accounting is going on underneath. It suits someone who wants a long, unhurried project they can check on between other things, and who takes pleasure in tidiness for its own sake.

Boat orders, trucks and the daily round

A visit lasts a couple of minutes. Harvest what finished, restock the feeders, fill whatever the truck asked for, load the boat if you have the goods, queue the next batch of bread or sugar, then close it. There is no combat, no leaderboard pressure, nothing to lose, and it keeps producing while you are away.

The market at the roadside

Trading is what gives the routine texture. Setting prices in your own shop and buying from other players turns a solitary game into something with a small economy attached, and haggling for a missing ingredient is more interesting than it sounds.

Where the long haul shows

Years of updates have made this deeper than the copies that followed. Production chains stack in ways that reward planning, and the moment you realise a boat order would have been solvable an hour ago if you had only started the syrup earlier is a good design beat. It also runs well on older hardware, which a farm you check on twice a day rather needs to.

Diamonds, and the evenings with nothing to harvest

The waiting is the design, and eventually the waiting is the whole problem. Late on, the production times have stretched far enough that you open a farming game, look at a field of timers, and find there is nothing to farm, which is a strange thing for a farm to do to you. The offer at that exact moment is diamonds to skip ahead, and earning those without paying is slow enough that it never reads as a real option. The mid-game slowdown and the pervasive timers people complain about are both this, described from different distances.

If you can settle into its pace and treat the dead stretches as permission to put the phone down, this is a pleasant, well-built game to keep for years. If you want to push forward on demand, the clocks will take either your money or your interest. The Play Store listing is below.

Our editorial score 6.5 /10 Our own opinion, not Google's rating and not the developer's.

What we like

  • Deep farming economy with genuine player-to-player trading
  • Long-supported with regular content updates over many years
  • Performs well on older hardware and handles offline progress fairly

Watch out for

  • Timer mechanics are pervasive and push toward diamond (premium currency) spending
  • Free-form diamond earning is too slow to matter meaningfully
  • Mid-to-late progression slows to a crawl without spending
Verdict: A thoughtfully designed farming simulator with a better free-to-play track record than most, but the timer economy is still the main event and it gets old.

From the Play Store listing

These figures come from the official Google Play listing and can change at any time. Check the current listing.

Play rating
4.3 out of 5
Ratings
13,121,649
Installs
100,000,000+
Developer
Supercell
Category
Casual

How those ratings split

5 ★
73%
4 ★
10%
3 ★
5%
2 ★
3%
1 ★
9%