Hole.io icon
Casual

Hole.io

VOODOO

Played and written up by our team. Installs go through Google Play, nowhere else.

Hole.io screenshot 1Hole.io screenshot 2Hole.io screenshot 3Hole.io screenshot 4Hole.io screenshot 5

A black void slides along a pavement, takes a postbox, then a bench, then a parked hatchback, and within a minute it is wide enough to drop an office block through the floor.

A hole loose in the city

The idea is great, and Voodoo deserves credit for finding it. The difficulty is that finding the idea appears to have been the end of the work. Nothing here needs learning. You steer, you swallow what fits, you avoid the bigger holes until you are the bigger hole. It loads almost instantly on any handset, which makes it a reasonable thing to hand to someone with a spare minute and no patience for tutorials.

The scale trick that works

The escalation inside a single round is well tuned. The jump from eating bins to eating cars to eating buildings is paced so each step arrives just as the previous one stops impressing you, and the sound and camera work sell the change in size nicely. That is a clean piece of hyper-casual design, with a shelf life measured in days rather than months.

What makes this hard to keep is the ratio. A round lasts a couple of minutes, and the break that follows it can feel comparable in length, so the thing you are actually doing with the app is alternating between a short game and a wait of similar size. No amount of goodwill towards the concept survives that arithmetic, and it is worse here than in a longer game because there is no session to interrupt, only the gap between sessions to fill. The absent progression and the thin map variety would be forgivable in something that let you play in peace.

Try it, enjoy the first few rounds of eating a city, and be honest about how quickly that ends. There is a good ten minutes here and very little after it. On that understanding, it is free and it is fast, and the Play Store link is below.

Our editorial score 4.5 /10 Our own opinion, not Google's rating and not the developer's.

What we like

  • Core concept is immediately fun and requires zero learning curve
  • Satisfying scale progression from small objects to buildings within a single match
  • Lightweight and fast to load on any device

Watch out for

  • No meaningful progression system to keep players engaged beyond the first sessions
  • Ad frequency is excessive relative to match length
  • Map variety and gameplay modes are minimal — it runs out of ideas quickly
Verdict: A clever one-minute concept packaged as a game — entertaining once, but the aggressive ad load and absence of any depth make it hard to justify returning.

From the Play Store listing

These figures come from the official Google Play listing and can change at any time. Check the current listing.

Play rating
3.0 out of 5
Ratings
1,267,126
Installs
100,000,000+
Developer
VOODOO
Category
Casual

How those ratings split

5 ★
39%
4 ★
8%
3 ★
7%
2 ★
8%
1 ★
39%