Legends of Runeterra icon
Card

Legends of Runeterra

Riot Games, Inc

Played and written up by our team. Installs go through Google Play, nowhere else.

Legends of Runeterra screenshot 1Legends of Runeterra screenshot 2Legends of Runeterra screenshot 3Legends of Runeterra screenshot 4Legends of Runeterra screenshot 5

Most digital card games hand you a turn, then ask you to watch while your opponent takes theirs. This one does not work that way.

A card game that refuses to let you sit still

Play a unit and priority passes back. Your opponent answers, you answer the answer, and the round only resolves once both of you stop. Riot built a collectible card game where the opponent’s turn is still partly yours, and that single decision is why it holds up. Players who like holding a trick in hand will feel at home immediately, as will anyone who bounced off the genre feeling passive.

Mana, spell mana and the attack token

Each round both players gain mana, unspent mana rolls into a small spell reserve, and only one of you holds the attack token, which alternates. That token is the clock the whole game runs on, because attacking while your opponent has open mana and a hand full of answers is how good players lose.

Champions that change shape mid-match

Decks pull champions from the Runeterra regions, and a champion levels up when its own condition is met, so a card you played on turn two can become the thing that wins on turn seven. The board reacts to those moments with a bit of theatre that never gets tiring, and the art throughout is beautiful.

A deck you can simply build

The economy is the other reason people stayed. Cards are earned along region roads you pick yourself, wildcards let you craft exactly the card a deck is missing, and building a competitive list does not require opening anything at random. For a genre that usually charges for the privilege of testing an idea, being able to make the deck you sketched on the bus is a rare pleasure. Path of Champions, the solo run mode, plays entirely at your own pace.

A quiet room, and who should hold off

The thing to weigh is not the cards, it is the attendance. Development attention has narrowed and the live ladder has thinned with it, which you feel as slower queues and a narrower spread of opponents, and a card game with fewer people at the table slowly becomes a smaller game regardless of how good the rules are. Anyone choosing something to invest years and money into should wait for a clearer roadmap. The champion flavour landing softer if the cast means nothing to you is a much smaller caveat.

Played today, for what it is right now, this is a smart and unusually fair card game with a large existing pool and a solo mode that does not care how busy the ladder is. Enjoy it rather than invest in it and it repays the time.

Our editorial score 7.3 /10 Our own opinion, not Google's rating and not the developer's.

What we like

  • Innovative alternating action system makes matches more interactive than most CCGs
  • Generous free-to-play card acquisition compared to competitors like Hearthstone
  • Path of Champions solo mode provides good content independent of PvP activity

Watch out for

  • Live service investment from Riot has visibly slowed, leaving the game's future unclear
  • PvP scene has shrunk considerably, affecting matchmaking quality and queue times
  • League of Legends familiarity is a prerequisite for getting the most out of champion themes
Verdict: A mechanically excellent CCG with a generous economy that's unfortunately in a quiet phase of its life — great to play today, less certain as a long-term investment.

From the Play Store listing

These figures come from the official Google Play listing and can change at any time. Check the current listing.

Play rating
4.4 out of 5
Ratings
656,650
Installs
10,000,000+
Developer
Riot Games, Inc
Category
Card

How those ratings split

5 ★
76%
4 ★
9%
3 ★
3%
2 ★
2%
1 ★
10%