Mobile Legends: Bang Bang.US icon
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Mobile Legends: Bang Bang.US

Skystone Games Pte. Ltd.

Played and written up by our team. Installs go through Google Play, nowhere else.

Mobile Legends: Bang Bang.US screenshot 1Mobile Legends: Bang Bang.US screenshot 2Mobile Legends: Bang Bang.US screenshot 3Mobile Legends: Bang Bang.US screenshot 4Mobile Legends: Bang Bang.US screenshot 5

This is the US-targeted listing of a 5v5 lane game, rather than the global client, and that distinction turns out to matter more than anything in the design.

Lanes, jungle, turrets, base

The game underneath is a proper mobile MOBA: lanes to push, a jungle to farm, turrets to knock down and an enemy base to break. It is for players who want the genre designed for thumbs from the ground up rather than a desktop game squeezed onto a phone. A match is short by the standards of the genre, which is exactly what makes it work here, and fights over jungle objectives start early and keep coming. The touch layout deserves the most credit: skill aiming, auto-attack behaviour and target switching all hold up in the middle of a messy teamfight, which is the moment most mobile MOBAs fall apart.

The roster is not behind a paywall

The heroes that matter are reachable without spending, and that is a meaningful thing to be able to say about a free competitive game. Nothing in the core kit is sold to you as raw power. Learn a couple of heroes properly and you climb on the strength of your rotations and your map awareness, which is the whole point of playing a MOBA.

Empty queues on this particular build

What undoes it is the pool this listing draws from. Queue outside peak hours and the matchmaker stops sorting by skill and starts sorting by availability, so you get a lobby assembled from whoever pressed the button, with a gap between the best and worst player in it that no draft can fix. A MOBA lives on matchmaking depth, and depth is the one thing a regional client cannot manufacture. Being adrift from the wider community’s guides and conversation follows from the same cause, and the countdown-timer skin bundles are a separate irritation that at least never decides a match.

The design is solid and the controls are well thought out, so the frustration is that the surrounding conditions undercut both. Play it if your friends are already on this listing and you can group up for peak hours. Solo, be ready for some very uneven matches.

Our editorial score 5.8 /10 Our own opinion, not Google's rating and not the developer's.

What we like

  • Polished 5v5 MOBA designed for mobile with well-tuned touch controls
  • Core hero roster available without pay-to-win mechanics
  • Fast match format suits mobile session lengths well

Watch out for

  • US player base is smaller, leading to matchmaking quality issues at off-peak times
  • Skin and cosmetic pricing is aggressive with time-limited FOMO events
  • Regional build creates some disconnection from the global MLBB community
Verdict: A competently made mobile MOBA that suffers in the US from a small player pool; better experienced in regions where the community is more active.

From the Play Store listing

These figures come from the official Google Play listing and can change at any time. Check the current listing.

Play rating
3.5 out of 5
Ratings
16,974
Installs
1,000,000+
Developer
Skystone Games Pte. Ltd.
Category
Action

How those ratings split

5 ★
56%
4 ★
5%
3 ★
5%
2 ★
3%
1 ★
31%