My Talking Tom 2: Pet Game icon
Casual

My Talking Tom 2: Pet Game

Outfit7 Limited

Played and written up by our team. Installs go through Google Play, nowhere else.

My Talking Tom 2: Pet Game screenshot 1My Talking Tom 2: Pet Game screenshot 2My Talking Tom 2: Pet Game screenshot 3My Talking Tom 2: Pet Game screenshot 4My Talking Tom 2: Pet Game screenshot 5

What does a follow-up to a talking cat actually contain?

A sequel that adds rooms rather than ideas

In this case, more space. Tom gets a bigger home, a set of worlds to travel out to, and a wider spread of mini-games, wrapped in art noticeably cleaner and more animated than the original. The care routine underneath is the same one, which makes this a sequel of scale rather than invention. Aimed at very young children, it gives a toddler more things to tap without asking them to understand anything new.

Taps, trips and the aeroplane test

A session is short and shapeless by design. Feed him, wash him, send him to sleep, poke him until he reacts, then drop into whichever mini-game has a badge on it. Progress arrives through levels and unlocks rather than through anything a child has to get better at. One practical detail parents will care about more than any feature list: the core pet loop keeps running with no signal at all, so a car journey does not turn into a screen full of error messages and a disappointed child.

The presentation is a step up

Animation is the strongest thing here. Tom’s reactions have weight, transitions between rooms are quick, and nothing lags on the kind of hand-me-down phone a young child usually ends up with. The worlds give the app somewhere to go, which the first game never really had, and the polish keeps a small player engaged for longer than the shallow mechanics deserve.

Prompts aimed at a player who cannot read the price

The problem sits under the cheerful surface, and it is the placement rather than the existence of the shop. A premium currency speeds up nearly everything worth doing, and the offers appear exactly where a small child’s finger already is, in the middle of the activity they were enjoying, with no understanding that money is involved. Parental controls blunt that, but the out-of-the-box experience is built to sell. Older children exhausting the loop within a fortnight and the long-standing privacy questions around this catalogue both sit behind that as smaller reasons for caution.

Install it if you need something safe to hand a small child on a journey, put a purchase password on the account first, and expect the novelty to fade sooner than the download size suggests. As a short-term distraction it works. As anything more, the design is not there.

Our editorial score 5.0 /10 Our own opinion, not Google's rating and not the developer's.

What we like

  • Appealing art style and responsive character animations
  • Simple enough for very young children
  • Works offline for the core pet loop

Watch out for

  • Purchase prompts are child-targeted and frequent
  • Gameplay loop is thin for older kids
  • Historical privacy concerns around Outfit7 data practices
Verdict: Passable as a short-session distraction for toddlers, but the monetization targeting of children is a real concern.

From the Play Store listing

These figures come from the official Google Play listing and can change at any time. Check the current listing.

Play rating
4.3 out of 5
Ratings
6,734,620
Installs
1,000,000,000+
Developer
Outfit7 Limited
Category
Casual

How those ratings split

5 ★
72%
4 ★
8%
3 ★
6%
2 ★
4%
1 ★
10%