Temple Run 2: Endless Escape icon
Action

Temple Run 2: Endless Escape

Imangi Studios

Played and written up by our team. Installs go through Google Play, nowhere else.

Temple Run 2: Endless Escape screenshot 1Temple Run 2: Endless Escape screenshot 2Temple Run 2: Endless Escape screenshot 3Temple Run 2: Endless Escape screenshot 4Temple Run 2: Endless Escape screenshot 5

The idol is in your hands, the ape is behind you, and the path splits without warning.

Still scrambling out of the temple

This arrived when phones were only just capable of rendering that chase, and what is surprising, picking it up now, is how little of it feels broken. It is for anyone who wants a game they can start at a bus stop and abandon mid-run without losing anything. No account to maintain, no daily login to protect, no squad to keep fed.

Tilt, turn and the shape of a good run

Swipe to take a corner, tilt the handset to lean for coins, tap up to vault a root or down to slide beneath one. Those inputs are all there is, and Imangi tuned them so precisely that a death almost always reads as your mistake rather than the game’s. Mine carts and zip lines interrupt the running before the rhythm turns numbing, and the shift between world themes stops the scenery blurring into one long brown corridor.

What holds the old temple up

Restraint, mostly. The objective list gives casual players something to work towards without shoving a season calendar in their face, and the shop sits somewhere you can ignore. You can go a very long way without paying. Power-ups upgrade slowly but they do upgrade, and the running never stops being the point.

Where the years show

The advert cadence is the sharpest irritant, and the reason is arithmetic. This is a game where a clumsy first corner ends a run in fifteen seconds, and the interstitial that follows can comfortably outlast the run it interrupted, so a bad start costs you far more time than the mistake was worth. Nothing else in the design punishes you like that. The dated textures and the low ceiling for anyone wanting a long progression are true but much easier to live with, and neither pretends otherwise.

Taken as a short-session game it is still excellent value for nothing at all. It runs on almost any handset, asks nothing of you between sessions, and its controls have aged considerably better than its textures. Do not expect it to have changed since you last ran.

Our editorial score 7.0 /10 Our own opinion, not Google's rating and not the developer's.

What we like

  • Tight, responsive swipe controls
  • Multiple world themes keep the scenery fresh
  • Relatively light monetization pressure

Watch out for

  • Graphics feel dated by current standards
  • Ads interrupt short sessions disproportionately
  • Limited depth for long-term players
Verdict: The genre-defining endless runner that still plays cleanly, even if it no longer pushes any boundaries.

From the Play Store listing

These figures come from the official Google Play listing and can change at any time. Check the current listing.

Play rating
4.1 out of 5
Ratings
9,881,111
Installs
1,000,000,000+
Developer
Imangi Studios
Category
Action

How those ratings split

5 ★
65%
4 ★
11%
3 ★
7%
2 ★
5%
1 ★
13%