Hexa Word
About Hexa Word
Hexa Word is our own word-association puzzle. You get a screen of words and a set of groups, and every word belongs to exactly one group. The catch is that several of them look like they belong to two. Sorting is easy once you spot the theme, and the whole game is the moment you spot it.
How to play
Read the words and work out which group each one belongs to. Move every word into its correct group to clear the round. Each word has exactly one right answer, even when it looks like it fits somewhere else.
Controls
- Tap a word to pick it up
- Tap a group to drop it in
- Tap a placed word to pull it back out
What makes it worth playing
- Eight themed packs: Everyday, Cosmos, Wild World, Kitchen and Food, Travel and Places, Mystery and Crime, Fantasy and Myth, and Sports and Games
- Forty-eight categories and over three hundred words, all written in-house
- Six groups of seven words in every pack
- Deliberate near-misses, where a word plausibly fits two groups but only one is correct
- Hint and reveal for when a group will not come
- Progress saves on your device
Screenshots

Captured from this build on 2026-08-26.
Tips from playing it
- Place the words you are certain about first. Every word you remove narrows the choices for the ones you are not sure about.
- When two groups both seem to fit a word, look at what is left over. The answer is usually whichever group would otherwise come up short.
- Count as you go. Each group takes exactly seven, so a group with eight candidates means one of them belongs elsewhere.
- Save the reveal for the last group. Early on you still have information to work with.
Notes from building it
The whole design rests on one thing that is much harder to author than it looks: the near-misses. Within every pack a handful of words read as though they could sit in two different groups, but each one has exactly one correct home. That ambiguity is what turns sorting into a puzzle. Without it you are just reading labels. With too much of it the game feels arbitrary and the player stops trusting the answer key. Getting the balance right meant writing all three hundred and thirty-six words ourselves rather than pulling category lists from anywhere, because a borrowed list has no ambiguity in it by design. The counting rule is the safety net: every group takes exactly seven words, so a player who is genuinely stuck can always solve the last group by elimination instead of guessing.
More from the studio: why difficulty needs a rhythm and how we test a game.
Hexa Word is also on Android. Get it on Google Play. That is the only place we link installs from.
- Category
- Word
- Plays in
- Your browser, no download
- Orientation
- Portrait
- Players
- One player.
- Difficulty
- Relaxed, more vocabulary than pressure
- Typical session
- 3 to 6 minutes a pack
- Last tested by us
- 2026-08-26
- Studio
- Our own game