Link Loop
About Link Loop
Link Loop is our own connect-the-dots puzzle. Join every matching pair of coloured dots with a path, filling the whole grid without crossing any line. It starts at five by five with three colours and works up to nine by nine, and there is a fresh daily board that is the same for everybody.
How to play
Drag from one coloured dot to the dot of the same colour. Paths cannot cross, and the finished board must have every cell filled. You have a limited number of strokes, so a sloppy route can cost you the level.
Controls
- Drag from a dot to its matching pair to draw a path
- Drag over an existing path to redraw it from that point
- Tap a dot to clear its path
What makes it worth playing
- Grids grow from five by five up to nine by nine as you progress
- Colour count rises with the grid, from three upward
- Every level has a solution that fills the whole grid, with no wasted cells
- A stroke budget, so tidy routes matter and a messy solve can fail
- A daily board generated from the date, identical for every player
- Hint and restart without leaving the board
Screenshots

Captured from this build on 2026-08-26.
Tips from playing it
- Start in the corners. A dot in a corner has only two directions it can leave from, so its first move is usually forced.
- Follow the edges next. Edge cells have fewer neighbours, which means fewer possible paths through them.
- Because the solution fills every cell, an empty square at the end means a path is wrong, not that you are nearly done.
- Watch the stroke count. A perfect solve needs one stroke per colour, and the budget gives you roughly half that again in slack.
Notes from building it
The interesting design problem in this game was the stroke budget. A perfect solve needs exactly one stroke per colour, so the temptation is to set the budget there and call it elegant. In practice that punishes the wrong thing: on a touchscreen a stroke gets broken by a slightly lifted finger, not by bad reasoning, and losing a level to your own thumb is infuriating. So the budget is one stroke per colour plus about half again, plus one. That is loose enough that ordinary mistakes and redraws are survivable, and tight enough that a genuinely sloppy run, where you are drawing paths to see what happens rather than working it out, runs out. The other rule worth stating is that every generated level fills the entire grid. It removes ambiguity: if a cell is empty, you know for certain a path is wrong.
More from the studio: why difficulty needs a rhythm and how we test a game.
Link Loop is also on Android. Get it on Google Play. That is the only place we link installs from.
- Category
- Puzzle
- Plays in
- Your browser, no download
- Orientation
- Portrait
- Players
- One player.
- Difficulty
- Easy to pick up, tricky once the grid reaches seven by seven
- Typical session
- 1 to 5 minutes a level
- Last tested by us
- 2026-08-26
- Studio
- Our own game